My Sixth World
This is where I put stuff I’ve written about my campaign’s “fluff” - ie. the narrative and the fictional world.
SINs and licences
A brief overview of fake IDs in the Sixth World
Construction materials
What are household objects even made out of?
The big picture
Zooming all the way out
Social classes
The Haves and the Have-Nots
Cyberpunk
Keeping it punky
Tweaking Shadowrun's tech level
Trying to maximise the ‘cyberpunk feel’ by lowering the tech level
The (Wireless) Matrix
How the wireless Matrix works, from an in-game perspective
Overview of what is possible with these rules
Game scenarios these rules attempt to capture
Making the Matrix
What the Matrix is made of: the backbone and the local mesh; hosts and other icons
Matrix icons
How things look in the Matrix
The augmented everyday
How augmented reality works and feels
Hacking the Matrix
Bending the Matrix to your will
Symmetric entropy pools
Hack-proof encrypted comms… with a twist
Other stuff
Smaller bits and pieces, plot devices, etc
Comparing these houserules to Shadowrun 5e/6e RAW
A quick list of the simplifying assumptions I have made