Introduction
Design goals, summary of changes from RAW
These rules are mostly canon for my campaign (see sub-pages.)
Design goals, summary of changes from RAW
How to figure out who goes when and what they can get done
Actions done in meatspace
Actions done in the matrix (for riggers & deckers)
All magic-related actions (in meatspace or the astral)
Acting defensively out of turn
Footnotes, miscellaneous stuff