Electronics, commlinks, cyberdecks, etc
These rules are canon for my current campaign.
Cyberdecks
Cyberdeck prices are reduced to 25% of RAW.
Vision accessories
Contacts can no longer accept any vision mods other than image link. For avoidance of doubt, mages can cast spells through these, as the contacts allow natural light to pass through with AR content overlaid. Obviously, contacts must be wirelessly connected.
Smartlinks are now changed to a piece of headware, so are no longer eligible for addition to contacts/glasses/goggles/etc.
Other than that, glasses and goggles are unchanged. Mages cannot cast spells through glasses or goggles when using enhanced vision modes (eg low-light, themographic, magnification, etc) as these rely on electronic post-processing.
Fake SINs
Prices and availabilty in RAW are for permanent fake SINs. These last until they are burned.
There is a cheaper option: burner SINs. These will only last a few days before being discovered by routine scans in the SIN database. These are good choices when a criminal needs a good-quality SIN for a mission but doesn’t need it to last a long time.
In game terms, a burner SIN is subjected to an escalating dice pool of verification checks each day: 1 die on the first day, 2 dice on the second day, 3 dice on the third day, etc until it is discovered. The user will receive no warning it has been discovered until they try to use it.
Avail | Cost | |
---|---|---|
Fake SIN (Rating 1-6) | (Rating × 3)F | (Rating × 2500)¥ |
Burner SIN (Rating 1-4) | (Rating × 2)F | (Rating × 1000)¥ |
Any licence for fake/burner SIN | 9F | 500¥ |