Magic

These houserules contain quite significant changes from normal Sprawlrunners. The intent is to give players the flexibility to freely create their own magical traditions, beyond the existing archetypes of shaman and hermetic mage.

Note that this entire section assumes a reasonable familiarity with existing Shadowrun rules and canon for magic abilities; I won’t do a full recap of them here.


Spellcasting

Everything about the Spellcasting arcane background

Trappings & modifiers

Options for powers

Powers

Houserules and clarifications for specific powers

Summoning

Rules for summoning spirits

Summoning

Game mechanic for summoning

Greatforms and minor forms

Powers

Powers for the Summoner Arcane Background

Creating spirits

Rules for create stats for spirits

Arcane backgrounds

Different types of Awakened characters

Astral space, perception, and projection

The astral plane; how to go there and what to do