Rules for summoning spirits
These houserules contain quite significant changes from normal Sprawlrunners. The intent is to give players the flexibility to freely create their own magical traditions, beyond the existing archetypes of shaman and hermetic mage.
Note that this entire section assumes a reasonable familiarity with existing Shadowrun rules and canon for magic abilities; I won’t do a full recap of them here.
Game mechanic for summoning
How different magical traditions approach spirit summoning
Rules for creating stats for spirits
Using the rules from Furious Magic in Sprawlrunners
Different types of Awakened characters
In a rush? Prepared to take a risk? Here you go!
Houserules and clarifications for specific powers
Options for combat spells
The astral plane; how to go there and what to do