The Matrix

By default, Sprawlrunners presents a classic ’80s cyberpunk take on cyberspace: wired decks and VR hacking. Since 4e, Shadowrun has moved away from this, blending in modern technologies like cellphones and wifi. People have different opinions about how good an idea this is, but I quite like it, so below are some houserules aimed at putting wireless devices and hacking into Sprawlrunners - while hopefully keeping it Fast! Furious! And Fun!

NB I will use Shadowrun-speak in this section ie “decker” not “operator”, “host” not “system.”

If you’re reading these rules for the first time, you might like to start with this overview, which sets out the key concepts and how they fit together. The rest of this section is dedicated to the rules mechanics for applying these houserules to Sprawlrunners. The Matrix section in the Settings part of the site provides an in-world explanation of the Matrix and how it functions.

Contents


Types of Matrix devices and their stats

Stats for devices, stuff that matters

Matrix Actions

All kinds of things deckers can do

Sleaze hacking on the wireless Matrix

What to hack and how to hack it

Cybercombat hacking

Disregard stealth; brick devices instead

Combat decking

How the decker can help in combat

Alarms

How the authorities catch deckers

Additional rules

Extra bits and pieces

Furious Hacking in our Sprawlrunners

Draft proposal for integrating ManuFS’s Furious Hacking rules into our game