Posts in 2024

  • Lots of changes!

    Saturday, January 06, 2024 in Blog

    Significant overhaul of design and tech of the entire site, moved lots of content around, updated docsy, implemented new inline zippy sections for design notes and examples, added categories and tags to most pages, started building out a “sprawlpedia” tag for setting notes, etc.

    But the most important rule change is a fresh draft of my magic rules. No substantive changes to the rules, but rewrote text to be clearer.

Posts in 2023

Posts in 2022

  • Houserules for running in SWADE

    Sunday, September 18, 2022 in Blog

    Some modified rules for running that allow melee-focused characters to cover more ground more quickly.

  • Tweaking Shadowrun's tech level

    Tuesday, May 17, 2022 in Blog

    Over the years, as the in-game Shadowrun setting has evolved across six editions, various in-game technologies have advanced – in some cases, advanced considerably. Modern Shadowrun has nanotech, antigravity, beam weapons, and more. For me, it has gone too far, so I want to tweak it. I have several (slightly opposing!) goals for how I want my Shadowrun setting to feel, at least in terms of the sophistication of technology. Firstly, I desire a “classic cyberpunk” feel that is roughly aligned with Shadowrun 1/2e and the foundational works of cyberpunk fiction from the ’90s.

  • Add notes on how to use Furious Magic in Sprawlrunners

    Sunday, March 20, 2022 in Blog

    The new supplement Furious Magic has alternative spellcasting rules for Savage Worlds that don’t use Power Points but (IMO) improve on the stock rules for “No Power Points” casting in several ways. Here are some notes on how to use Furious Magic in Sprawlrunners.

  • Downtime rules rewritten/clarified

    Monday, January 03, 2022 in Blog

    I reshuffled the downtime/wealth die/advancement rules into their own small section, and rewrote a few things to hopefully read more clearly. No rules changes though.

Posts in 2021