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Posts in 2021

  • Streamline Matrix networks

    Tuesday, April 20, 2021 in New

    • Dropped PAN/s-PAN/WAN terminology. They’re all just “networks” now. No rules changes from this, it’s just a wording change.
    • Changed rule to allow sleaze Hacking versus a network being run by a cyberdeck or dronedeck. However, the owner of the ‘deck can oppose the Hacking roll with Notice; if they get a success, they realise the hack occurred.
    • Tiny change to Denial of Service attack modifiers; it’s now the same -2 if the target is in any kind of network, regardless of if that network is controlled by a commlink, cyberdeck, or host.
    • Changed tacnet rules. Dropped the “Bennie pool” they used to give, instead:
      • at start of combat, one character on the tacnet rolls a Battle test
      • Success grants an anti-Bennie
      • this can be used to force a re-roll on the opponent’s dice

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  • Magic

    Monday, April 19, 2021 in New

    Lots of changes to magic:

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  • Languages

    Sunday, April 18, 2021 in New

    Tiny tweak to the languages and multi-lingual characters; now, “partial” command of the language gives you the language skill at a rating equal to your Smarts die. It used to be Smarts, minus one step. On reflection, the “minus one step” bit feels needlessly fiddly.

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  • Human attributes

    Sunday, April 18, 2021 in New

    Change human racial traits to remove the “free extra Bennie” trait and replace it with “one free attribute starts at d6” trait instead. (I have stolen this from Savage Worlds Pathfinder, and it seems as reasonable a way to make humans at +4 racial bonus as any other option.)

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  • Languages

    Friday, April 02, 2021 in New

    Added some houserules and setting information for languages and multi-lingual characters.

    The goal is try and keep some flavour of a multi-linguistic, multi-cultural urban sprawl, and encourage face characters to distinguish themsleves through language skills, while keeping the skill point cost to do so under control.

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  • Matrix editing pass

    Thursday, March 25, 2021 in New

    Substantial edit pass through the matrix section. No big rules changes, just lots of rewording to use consistent terms and explain stuff better.

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  • Cyberskull & torso

    Tuesday, March 23, 2021 in New

    Added cybertorso & cyberskull to cyberware.

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  • Summoning changes

    Monday, March 22, 2021 in New

    Some streamlining to summoning

    • Drop concept of services, spirits just last some number of hours now
    • A raise on the summoning roll makes the spirit tougher instead of granting more services
    • Add a reminder to the page about the Power Preparation rule from core SWADE

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  • Augmentations

    Sunday, March 21, 2021 in New

    • Moved all cyberware/bioware/adept powers under a new Augmentations section.
    • Set out the difference between cyberware (bought with Implant Points) and Bioware (not bought with Implant Points; instead, acts as a trapping for pre-existing SWADE edges).
      • Edges that are available as bioware require a trapping ie. they cannot be taken by normal characters / mages.
    • Added the following pieces of bioware:
      • Adrenaline pump
      • Pain dampeners
      • Synaptic boosters
      • Bone density
      • Overclocked / hyperactive platelets
    • Buffed/clarified smartlinks.
    • Added improved vehicle control rig.
    • Added wired reflexes.

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  • Remove skill specialisations

    Saturday, March 20, 2021 in New

    Remove skill specialisations from Sprawlrunners Skills.

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