Posts in 2021
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Magic
Monday, April 19, 2021 in New
Lots of changes to magic:
- Arcane Backgrounds
- reduce to only two ABs (physical adept and mage)
- reduce to one skill, now used for all spellcasting and summoning - Magic
- remove spellcaster/summoner split in skills and Arcane Backgrounds
- added reckless casting - spend a Benny to cancel 2 points of penalty on a Magic roll
- Added new summoning traditions page
- new rules for attuned summoners like Eddie. Attuned summoners can create their own roster of spirits and learn more spirit types as a downtime action.
- Small changes to rules for creating spirits
- Old concepts of greatforms/lesser forms dropped
- Added clarification for spirits that use Powers themselves
- New Power for spirits - Accident
- Arcane Backgrounds
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Languages
Sunday, April 18, 2021 in New
Tiny tweak to the languages and multi-lingual characters; now, “partial” command of the language gives you the language skill at a rating equal to your Smarts die. It used to be Smarts, minus one step. On reflection, the “minus one step” bit feels needlessly fiddly.
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Human attributes
Sunday, April 18, 2021 in New
Change human racial traits to remove the “free extra Bennie” trait and replace it with “one free attribute starts at d6” trait instead. (I have stolen this from Savage Worlds Pathfinder, and it seems as reasonable a way to make humans at +4 racial bonus as any other option.)
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Languages
Friday, April 02, 2021 in New
Added some houserules and setting information for languages and multi-lingual characters.
The goal is try and keep some flavour of a multi-linguistic, multi-cultural urban sprawl, and encourage face characters to distinguish themsleves through language skills, while keeping the skill point cost to do so under control.
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Matrix editing pass
Thursday, March 25, 2021 in New
Substantial edit pass through the matrix section. No big rules changes, just lots of rewording to use consistent terms and explain stuff better.
- Matrix stats for all types of devices now consolidated to an easier to read table
- Added hacking vehicles page to the rigger section.
- Added Parabellum to the commlink defence programs
- Still need to do more on dronedecks.
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Summoning changes
Monday, March 22, 2021 in New
Some streamlining to summoning
- Drop concept of services, spirits just last some number of hours now
- A raise on the summoning roll makes the spirit tougher instead of granting more services
- Add a reminder to the page about the Power Preparation rule from core SWADE
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Augmentations
Sunday, March 21, 2021 in New
- Moved all cyberware/bioware/adept powers under a new Augmentations section.
- Set out the difference between cyberware (bought with Implant Points) and Bioware (not bought with Implant Points; instead, acts as a trapping for pre-existing SWADE edges).
- Edges that are available as bioware require a trapping ie. they cannot be taken by normal characters / mages.
- Added the following pieces of bioware:
- Adrenaline pump
- Pain dampeners
- Synaptic boosters
- Bone density
- Overclocked / hyperactive platelets
- Buffed/clarified smartlinks.
- Added improved vehicle control rig.
- Added wired reflexes.
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Remove skill specialisations
Saturday, March 20, 2021 in New
Remove skill specialisations from Sprawlrunners Skills.
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New "long term project" downtime action
Saturday, March 20, 2021 in New
Added “long term project” to Downtime Actions. Also added a note about how to roll Savage Worlds dice in our Slack channel.