Posts in 2021
Updates – 17 Jan
Sunday, January 17, 2021 in Blog
- Small tweaks to downtime actions
- Add a new overview page to the Matrix section
- Reshuffle content in the magic section to a more logical breakdown
- Small tweaks to downtime actions
Updates – 16 Jan
Saturday, January 16, 2021 in Blog
- Substantial overhal of Matrix section; added “combat decking” page, added actions list, moved a lot of existing content around to more logical places
- Renamed “Occult” skill to “Arcana”. Added a new knowledge skill: Corps.
- Add Etiquette and one of either Fighting or Shooting to core skills. (Character’s choice of which they get.)
Updates – 13 Jan
Wednesday, January 13, 2021 in Blog
Sprawlrunners houserules stuff:
- Move cyberware to the character section
- Re-shuffle the ordering of the cyberware edges (it’s now Chromed -> Man and Machine -> Betaware -> More Machine Than Man -> Deltaware)
- Remove Smarts requirement from wired reflexes; make move-by-wire require Veteran
- Add grapple hand to cyberware
Posts in 0001
Site refactor and other changes
Monday, January 01, 0001 in Blog
Lots of small edits and cleanups all over the site, including shuffling around old content into new places that makes more sense. Tightened up some text in edits and changed some outdate older rules that we were no longer using. Discarded some of my less sensible changes.
Plus, specific other changes:
- Removed the concept of “bioware”, which I only introduced to distinguish between Edges that require an augmentation trapping and cyberware. On balance, I think adding a whole concept just for that was more confusing that just not having one. Now, the Edges page itself just lists the cyberware trapping.
- Reverted the smartlink cyberware back to the RAW version, so it now cancels 2 points of penalty to Shooting rolls, regardless of the source of the penalty.