• Moved all cyberware/bioware/adept powers under a new Augmentations section.
  • Set out the difference between cyberware (bought with Implant Points) and Bioware (not bought with Implant Points; instead, acts as a trapping for pre-existing SWADE edges).
    • Edges that are available as bioware require a trapping ie. they cannot be taken by normal characters / mages.
  • Added the following pieces of bioware:
    • Adrenaline pump
    • Pain dampeners
    • Synaptic boosters
    • Bone density
    • Overclocked / hyperactive platelets
  • Buffed/clarified smartlinks.
  • Added improved vehicle control rig.
  • Added wired reflexes.