Posts in 2024
Lots of changes!
Saturday, January 06, 2024 in Blog
Significant overhaul of design and tech of the entire site, moved lots of content around, updated docsy, implemented new inline zippy sections for design notes and examples, added categories and tags to most pages, started building out a “sprawlpedia” tag for setting notes, etc.
But the most important rule change is a fresh draft of my magic rules. No substantive changes to the rules, but rewrote text to be clearer.
Posts in 2023
First draft of some rules for physical adepts
Sunday, April 23, 2023 in Blog
I’ve written some very experimental rules for physical adepts, with quite a lot of changes over core Sprawlrunners / SWADE.
Site refactor and other changes
Sunday, January 01, 2023 in Blog
Lots of small edits and cleanups all over the site, including shuffling around old content into new places that makes more sense. Tightened up some text in edits and changed some outdate older rules that we were no longer using. Discarded some of my less sensible changes.
Plus, specific other changes:
- Removed the concept of “bioware”, which I only introduced to distinguish between Edges that require an augmentation trapping and cyberware. On balance, I think adding a whole concept just for that was more confusing that just not having one. Now, the Edges page itself just lists the cyberware trapping.
- Reverted the smartlink cyberware back to the RAW version, so it now cancels 2 points of penalty to Shooting rolls, regardless of the source of the penalty.
Posts in 2022
Houserules for running in SWADE
Sunday, September 18, 2022 in Blog
Some modified rules for running that allow melee-focused characters to cover more ground more quickly.
Tweaking Shadowrun's tech level
Tuesday, May 17, 2022 in Blog
Over the years, as the in-game Shadowrun setting has evolved across six editions, various in-game technologies have advanced – in some cases, advanced considerably. Modern Shadowrun has nanotech, antigravity, beam weapons, and more. For me, it has gone too far, so I want to tweak it. I have several (slightly opposing!) goals for how I want my Shadowrun setting to feel, at least in terms of the sophistication of technology. Firstly, I desire a “classic cyberpunk” feel that is roughly aligned with Shadowrun 1/2e and the foundational works of cyberpunk fiction from the ’90s.
Add notes on how to use Furious Magic in Sprawlrunners
Sunday, March 20, 2022 in Blog
The new supplement Furious Magic has alternative spellcasting rules for Savage Worlds that don’t use Power Points but (IMO) improve on the stock rules for “No Power Points” casting in several ways. Here are some notes on how to use Furious Magic in Sprawlrunners.
Downtime rules rewritten/clarified
Monday, January 03, 2022 in Blog
I reshuffled the downtime/wealth die/advancement rules into their own small section, and rewrote a few things to hopefully read more clearly. No rules changes though.
Posts in 2021
Heat
Saturday, November 20, 2021 in Blog
Added some kdraft rules for the Heat Die, a simple game mechanic for when the PCs are being actively hunted by forces much larger than themselves.
Advancement
Monday, September 13, 2021 in Blog
Added some suggestions (for discussion!) for advancement houserules that we might like to implement rather than considering character retirement when they become very powerful.