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Posts in 2021

  • Added symmetric entropy pools

    Monday, March 15, 2021 in New

    Added a new McGuffin/plot device that can be used to encypt Matrix comms: Symmetric Entropy Pools.

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  • New "what's new" section

    Sunday, March 14, 2021 in New

    Moved “what’s new” to be a proper Hugo blog. Doesn’t mean much for the site, but I wanted to learn about how Hugo does this.

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  • Updates – 13 Mar

    Saturday, March 13, 2021 in New

    • Add some details about criminal SINs to SINs
    • Moved a lot of stuff around on the site; there should now be a three-way clean separation between Sprawlrunners rules, Shadowrun rules, and Setting information that is not system-specific
    • Moved Matrix setting info to setting/ section; now the Sprawlrunners section only has rules
    • Moved this What’s New? page to be a top-level site page
    • Moved all my old Shadowrun Matrix stuff to the archive section, as it’s no longer canon in our campaign and not under development any more

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  • Updates – 26 Feb

    Tuesday, February 16, 2021 in New

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  • Updates – 26 Jan

    Tuesday, January 26, 2021 in New

    • Clarify Hardening / Firewall stats for Matrix devices.

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  • Updates – 19 Jan

    Tuesday, January 19, 2021 in New

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  • Updates – 17 Jan

    Sunday, January 17, 2021 in New

    • Small tweaks to downtime actions
      • Add a new overview page to the Matrix section
      • Reshuffle content in the magic section to a more logical breakdown

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  • Updates – 16 Jan

    Saturday, January 16, 2021 in New

    • Substantial overhal of Matrix section; added “combat decking” page, added actions list, moved a lot of existing content around to more logical places
    • Renamed “Occult” skill to “Arcana”. Added a new knowledge skill: Corps.
    • Add Etiquette and one of either Fighting or Shooting to core skills. (Character’s choice of which they get.)

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  • Updates – 13 Jan

    Wednesday, January 13, 2021 in New

    Sprawlrunners houserules stuff:

    • Move cyberware to the character section
    • Re-shuffle the ordering of the cyberware edges (it’s now Chromed -> Man and Machine -> Betaware -> More Machine Than Man -> Deltaware)
    • Remove Smarts requirement from wired reflexes; make move-by-wire require Veteran
    • Add grapple hand to cyberware

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