Appendices
Footnotes, miscellaneous stuff
These rules are mostly canon for my campaign (see sub-pages.)
Footnotes, miscellaneous stuff
Acting defensively out of turn
Design goals, summary of changes from RAW
All magic-related actions (in meatspace or the astral)
Actions done in the matrix (for riggers & deckers)
Actions done in meatspace
How to figure out who goes when and what they can get done