There are two different systems for interrupt actions here; one is the ones we are currently using. The other is a more radical system that uses Edge instead of changing initiative score. These are not currently in use.
These rules are currently canon for my campaign. Although they are a bit experimental…
Interrupt actions no longer change your initiative score by -5 or -10 when taken. Instead:
- A character may save any number of actions unused from their phase
- These may be used at any point before or during their next phase
- They can save them to use defensively (eg Parry) or take an action later for tactical reasons
- The deferred action cannot be held any longer than whenever their next phase is
- If they are still holding a deferred action when their next phase arrives, they can use it as part of that phase
- No character can take any defensive actions on the first combat turn before their first phase
Example: Alice (streetsam) and Bob (ganger) are still fighting.
- Turn 1: Alice rolls 22, Bob rolls 8.
- On 22, Alice uses one Simple Action to ready her katana. She saves the other Simple Action.
- On 8. Bob tries to punch Alice (Complex Action.)
- Alice can use her saved Simple Action to add to her defence via Parry.
- Or she can take the hit.
- Turn 2: Alice rolls 18, Bob rolls 7.
- On 18, Alice now has her normal 2x Simple or 1x Complex action, and if she didn’t Parry earlier, she still has that Simple action saved up too. She attacks Bob.
- Note that Bob cannot use Parry, as he does not have any Simple Actions saved up.
Edge interrupt actions
These rules are not currently canon for my campaign. Although I plan for them to replace the rules above in time.