Appendices
Footnotes, miscellaneous stuff
Possible future changes / other ideas
- Physads: need consideration re: the new multi attack.
- Deckers: some bit of gear (deck add-on? A program?) that can grant an extra +1 Simple
- Mages: vary the number of actions necessary to cast a spell or summon a spirit:
Like:
- Force < (Magic rating /2): 1 Complex
- Force between above and below: 1 Complex + 1 Simple
- Force > (Magic rating): 2 Complex
Or:
| Spellcasting | Summoning | |
| 1 Simple action | Force <= Magic/2 | |
| 1 Complex action | (in between above and below) | Force <= Magic/2 |
| 1 Complex + 1 Simple | Force > Magic | (in between above and below) |
| 2 Complex | Force > Magic |
Worked example with my current PCs
| Dancer | ||
| Old rules (RAW) | Proposed new rules | |
| Initiative roll | 12+3d6 | 12+3d6 |
| Phases per turn | 74% chance of 3x 26% chance of 2x | Always 1x |
| Actions per phase | 1 Complex | 1 Complex (anything) +1 Complex (physical) |
| Max attacks per turn | 2x or 3x | 3x |
| Eddie | ||
| Old rules (RAW) | Proposed new rules | |
| Initiative roll | 9+1d6 | 9+1d6 |
| Phases per turn | 83% chance of 2x 17% chance of 1x | Always 1x |
| Actions per phase | 1 Complex | 1 Complex (anything) +1 Simple (magical) |
| Mr Atom | ||
| Old rules (RAW) | Proposed new rules | |
| Initiative roll | 10+1d6 | 10+1d6 |
| Phases per turn | 2x | 1x |
| Actions per phase | 1 Complex | 1 Complex (anything) |
| Max attacks per turn | 2x | 1x |
| Project: Heartbreak | ||
| Old rules (RAW) | Proposed new rules | |
| Initiative roll | 9+1d6 | 9+1d6 |
| Phases per turn | 83% chance of 2x 17% chance of 1x | Always 1x |
| Actions per phase | 1 Complex | 1 Complex (anything) |
| Max attacks per turn | 2x | 1x |
| Twitch (physical) | ||
| Old rules (RAW) | Proposed new rules | |
| Initiative roll | 14+3d6 | 14+3d6 |
| Phases per turn | 0.5% chance of 4x 83.3% chance of 3x 16.2% chance of 1x | Always 1x |
| Actions per phase | 1 Complex | 1 Complex (anything) 1 Complex (physical) |
| Max attacks per turn | 2x - 4x | 4x |
| Twitch (matrix AR DNI / VR cold sim) | ||
| Old rules (RAW) | Proposed new rules | |
| Initiative roll | 14+3d6 | DataProc+6+1d6 |
| Phases per turn | 0.5% chance of 4x 83.3% chance of 3x 16.2% chance of 2x | Always 1x |
| Actions per phase | 1 Complex | 1 Complex (anything) 1 Complex (Matrix) |
| Max attacks per turn | 2x - 4x | |