Matrix damage and how to fix it
Various kinds of Matrix damage, link-locking, biofeedback, etc
Matrix damage
- Each device has 8+(Device Rating / 2) boxes of Matrix damage track.
- Matrix damage is resisted with Device Rating + Firewall.
- Tests using the device take a -1 penalty per 3 boxes of incurred Matrix damage.
- If the Matrix damage track fills, the device is bricked, and is non-operable until repaired.
Notes
Like 6e, but unlike 5e, I am applying penalties for Matrix damage.Repairing Matrix damage
- Base time of 60 minutes
- Hardware + Logic [Mental] test
- Split hits between reducing time and doing repair
- Divide base time by number of hits spend to reduce time
- Repair number of boxes of Matrix damage equal to hits spent doing repair
Biofeedback
- In AR via goggles/glasses/image link: no effect
- Stun damage if in AR with DNI or cold-sim VR
- Physical damage if in hot-sim VR
- Resisted with Willpower + Firewall
Notes
Unlike RAW, biofeedback can affect AR users also if they are using DNI. I have made this change because my houserules make AR generally more powerful, so the risks should be greater to compensate.Dumpshock
- In AR via goggles/glasses/image link: no effect
- If in AR with DNI or in cold-sim VR: 6S
- If in hot-sim VR: 6P
- Resisted with Willpower+Firewall
- If the deck just got bricked, Firewall will be 0
- -2 dice on all actions for next (10-Willpower) minutes
Notes
My action economy changes put AR with DNI on a similar footing to cold-sim VR. Hence, I have also made it equally vulnerable to dumpshock and link-locking. This also makes sense to me from an in-game perspective as both access modes are based on DNI.Link-locking
- Can affect any user in AR with DNI, cold-sim VR, or hot-sim VR
- While locked, cannot use Switch Interface, Enter/Exit Host, or Reboot
- Can take Jack Out action but with an opposed test
- Hardware + Willpower [Firewall] vs Logic + Attack
- Will take dumpshock if succeed